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1. can we have small chat icons? - in Player Features and Ideas Discussion [original thread]
Photoshop :) --- Paxton Industries is recruiting!
- by Chris Vattic - at 2009.11.22 12:56:00
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2. can we have small chat icons? - in Player Features and Ideas Discussion [original thread]
http://i532.photobucket.com/albums/ee328/fusionxl/CompressedChat.png --- Paxton Industries is recruiting!
- by Chris Vattic - at 2009.11.22 10:05:00
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3. CONCORD vs Polaris - in Player Features and Ideas Discussion [original thread]
CONCORD Commanders can one shot everything, Chribba got his Veldnaught killed on SiSi plenty of times The question is, can GMs type /destroy faster than CONCORD Commanders can lock?
- by Chris Vattic - at 2009.06.24 15:28:00
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4. Make Unstable Wormholes a Little More Stable - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Just bring a probe launcher and leave through a different wormhole. Easy :) Might not be as easy as it sounds Sure, the Orca SMA could easily fit a spare cov ops, but most wormholes lead to 0.0 and goin...
- by Chris Vattic - at 2009.05.25 08:35:00
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5. Removing Player Thumbnails from the Chat Overview - in Player Features and Ideas Discussion [original thread]
I proposed a similar idea a while ago ( with more fancy photoshoppage ) Obviously supported.
- by Chris Vattic - at 2009.05.19 12:17:00
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6. New sovereignty mechanics please? - in Player Features and Ideas Discussion [original thread]
Hello \o It's not actually my idea, a friend of mine heard it from God knows where, but quite frankly it's ingenious and I thought I'd share it The main idea behind it is actually really simple, sovereignty should belong to the alliance that h...
- by Chris Vattic - at 2009.02.13 17:27:00
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7. Gang assist links and warping - in Player Features and Ideas Discussion [original thread]
Hello \o So, I was planning on getting me one of those Orcas, with the 130k m3 cargo hold and a very lovely bonus to foreman links one should be able to do great things in one. More specifically hauling and gang boosting at the same time. Howeve...
- by Chris Vattic - at 2008.11.24 11:41:00
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8. Problem: AFK / Cloaks. Solution: Nerf Free... Inquire Within - in Player Features and Ideas Discussion [original thread]
For me personally, the problem isn't the fact that the hostile can sit in a safespot without anybody being able to do something about it. Let that cov ops pilot be there gathering intel, who cares. I have ratted in a system with such reds in it be...
- by Chris Vattic - at 2008.11.03 15:38:00
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9. Cloaks and ice - in Player Features and Ideas Discussion [original thread]
Edited by: Chris Vattic on 02/11/2008 19:27:58 The main problem is keeping the barges alive once the stealth bombers show up. Right now they can simply decloak near the mining gang, fire a volley or two and even if we do manage to catch them t...
- by Chris Vattic - at 2008.11.02 19:27:00
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10. Cloaks and ice - in Player Features and Ideas Discussion [original thread]
Hello \o So, last week I was mining ice with a few alliance mates of mine when suddenly two cloakers arrived to the system. We warped to the starbase and started organizing some protection against them when it came out they were in stealth bomber...
- by Chris Vattic - at 2008.11.02 11:58:00
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11. Compressed chat channel member list - in Player Features and Ideas Discussion [original thread]
Hello \o I was in a pew pew operation the other day, trying to get an overview who is in local through the massive 100 member list, even when fully stretched from one end of the screen to another it could still only display around 1 / 4 of the pe...
- by Chris Vattic - at 2008.10.27 11:06:00
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12. Timer based salvaging - in Player Features and Ideas Discussion [original thread]
Hello \o Since ratting is one of the easiest way of making ISK I tend to hang around the belts a fair share of my carebearing time. Everything is all fine and dandy if you don't include this: Your salvaging attempt failed this time. Your salvagi...
- by Chris Vattic - at 2008.10.13 16:49:00
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13. Some small improvements - in Player Features and Ideas Discussion [original thread]
Hello \o First of all, I'd like to thank you for the wonderful Empyrean Age 1.1 patch with the lovely UI improvements. Being able to organize how your HUD looks to such extent is always great and refreshing And now to business. I know most of ...
- by Chris Vattic - at 2008.09.08 12:23:00
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14. Jove Ships; how they should be added to Tranquility - in Player Features and Ideas Discussion [original thread]
Originally by: Batolemaeus Still, it would also be horribly unbalanced. What kind of ewar should jove have? What kind of wepaonry? What kind of tanking and fighting style? I could think of passively regenerating armortankers that do not us...
- by Chris Vattic - at 2008.08.16 10:56:00
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15. Jove Ships; how they should be added to Tranquility - in Player Features and Ideas Discussion [original thread]
Actually, the jovian vessels are inferior to most if not all the ships in their class ( Eidolon battleship aside with it's 8 / 8 / 8 layout, but it doesn't have any bonuses to anything ). If you look at the stats they have low number of HPs ( the ...
- by Chris Vattic - at 2008.08.16 10:36:00
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16. What's Good About Mining? - in Player Features and Ideas Discussion [original thread]
I can tell you, there is absolutely nothing more relaxing than organizing a little mining gang on a Saturday afternoon after a hectic week. Simply sit in an ice belt with your mates and make fun of each other, pure joygasm As a 0.0 citizen, min...
- by Chris Vattic - at 2008.08.15 10:10:00
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